Building Interactive Technology for Theme Parks
Rambi’s Bongo Breakout leadership and accelerometer firmware for physical interactives.
Project statement
Firmware meets physical experience.
Attribution and context
Work completed as part of my role at Innovated Studios.
Context
The work supported physical guest experiences in theme parks in Orlando, Hollywood, and Japan.
Problem
An interactive has to respond as part of a physical experience, not as an isolated software demonstration.
Constraints
Impact detection has to work through noise, vibration, repeated use, real-time event behavior, high throughput, and long operating days.
My role and personal contribution
I led development of Rambi’s Bongo Breakout and wrote accelerometer firmware used in other physical interactives.
System
Accelerometer input in, interactive event out.
Decisions and tradeoffs
The focus was on reliable physical response while keeping the technology invisible inside the guest experience.
Verified outcome
Those interactives run in parks in Orlando, Hollywood, and Japan.
Lesson
The best physical computing disappears into the experience.
Relevant domains
- Firmware
- Embedded systems
- Interactive technology